Players had to defeat each villain (and their henchmen) until a final showdown with Hades completed their adventure. Disney relied on algorithms to guide players to quieter portals to prevent portal crowding. Spells could be cast one at a time but up to 7 cards could be used at once to have a greater impact.Īfter each portal encounter, players would be told which portal to head to next. Once a portal was activated, players would use their spell cards (either the card front or reverse) to attack villains and their henchmen at each portal. That meant players could return to the game from where they left off days, weeks or months later. Players would activate these portals with their key card or magic band which would also save their game progress. They’d encounter these villains at various ‘magic portals’ around the Magic Kingdom. Depending on your group size.Players were tasked with defeating a series of Disney villains. Spells to cast (trading cards to collect)Ĭast your spells at the right time, many times more than one at a time. From flowers to pummeling pickaxes and candle blasts, there are spells to bring down each and every villain. Technology geeky fun at its best for adults and kids alike.īy casting different magical spell cards, we did battle with Jafar, Cruella de Vil and other villains from the world of Disney. Armed with magic spells in the form of special trading cards, players must go to the magic portals hidden throughout the park that lead them to the villains’ hiding places. It’s part role-playing, part trading card game which has guests trying to defeat Disney Villains who are working to take over the theme park. This past weekend I went with a group of Disney Annual Pass Regulars to play the new Sorcerers of the Magic Kingdom game that is currently testing at the Magic Kingdom park at Walt Disney World.
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